
Matthew Louis Mauriello
Independent Game Developer
Newark, Delaware
401mattm@gmail.com
@mattm401
LinkedinIn my everyday life, I am an Assistant Professor in Computer and Information Sciences at the
University of Delaware.You can find more information about this at:
https://www.cis.udel.edu/~mlm/
In my limited free time, I like to design and build video games. Typically, I work on the software engineering and project management side of these project. A list of my currently released and prototype games projects is below for you to peruse. Thanks for visiting!
During the IGDA's annual Global Game Jam, I joined a team of developers to design a short prototype for the indie video game Brain Co.; the theme of the jam was "Make Me Laugh". In this game, you are welcomed to Brain Co. where they make happy brains. As a new employee, you use the mouse and keyboard to interact in this point and click 3D horror puzzle.
During the IGDA's annual Global Game Jam, I joined a team of developers to design a short prototype for the indie video game Bad Therapy: Root of the Problem; the theme of the jam was "Roots". In this game, you run a therapy practice where you try to keep your service quality high by engaging clients in conversation to discover the root cause of their problems. You can record notes in your notebook about their temperament, diagnosis, and treatment. You can also sketch things and show your sketches to your clients. Various items in the room are also interactive. Try it out on itch.io.
During the IGDA's annual Global Game Jam, I joined a team of developers to design a short prototype for the indie video game Initiative Game; the theme of the jam was "Duality". Our game pits two players against each other as Dungeon Master (DM) and Player. The DM builds a dungeon with walls, traps, and monsters in real-time by painting with a cursor using a top-down map. The player navigates the dungeon in 3-rd person. The player also has access to a shop. If the player makes it to the white pillars, the game will reset.